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Narrative Design
Projects
Puppy Crush - February 2026
Puppy Crush is a visual novel demo about a werewolf barista looking for romance in a supernatural version of East Philly. This game was originally created for Mini Jam 204: Cafe, and is currently being expanded into a full-length game!
As narrative designer & programmer, I am the primary vision-holder for the game, leading ideation, development, and revision.
So far, I:
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Wrote a 20-page branching script with tracked variables, prioritizing interactivity and immersion
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Ideated and revised character concepts inspired by classic eldritch monsters
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Programmed and integrated all aspects on Godot using the Dialogic plugin
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Designed and storyboarded a comic-book style prelude
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Wrote commissions for all original art and music
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Reviewed script, code, art, and soundtrack to ensure cohesive game vision










Below Decks - December 2025
Below Decks is a narrative card game about a hypnotic eldritch entity. Players embody Fateme, a desperate mother looking for a place to stay. The game was made for the Eye Jam, with the theme "Descent".
I served as narrative designer & game designer, and co-directed the game's creative vision.
Over the course of a week, I:
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Wrote a 45-page branching script with three unique ending sequences and over 60 unique barks in Unity
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Designed and iterated upon the central game mechanic: a blackjack-style card game called "Below Ten", which facilitated player outcomes
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Delivered concise feedback for card art, an evolving character portrait, and background art over several rounds of revision
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Ensured all bugs were eliminated by facilitating and writing QA reports for two weeks post-release
Death's Guide - November 2025
In Death's Guide, play as Death itself guiding recently deceased spirits along The River and towards the unknown afterlife ahead. This game was made for Jamsepticeye, with the theme "Death is an opportunity."
I served as narrative designer, voice director, and a voice actor for Death's Guide.
In five days, I:
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Wrote a 22-page branching script scaling three levels
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Wrote over 20 barks to further character development during gameplay sequences
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Directed and led five novice voice actors in voice performances tailored to them which communicate the narrative themes of the game
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Wrote over 10 commissions for all original art and music, spearheading the game's creative direction and ensuring cohesion
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Reviewed and gave feedback on art, music, and game mechanics
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Ensured all bugs were eliminated by facilitating and writing QA reports for two weeks post-release



Other Projects
The Intergalactic
Exchange Program
February 2026
Role: Narrative Designer, Programmer
Story-based typing game about a human typist secretly living on an alien world. Built in Godot.
GEARSHIFT
January 2026
Role: Programmer
2D top-down racing game with a teleport mechanic, and two different tracks. Built in Godot in one weekend.
Reincarnation
January 2025
Role: Designer
Tarot card TTRPG about living multiple lives. Designed for group play without a GM or solo play.
Jackal & Helvin
July 2025
Role: Narrative Designer
Text-based interactive fiction. Final conversation in a main quest for a AAA science fiction game. Made in Twine.
A Walk In The Woods
March 2025
Role: Narrative Designer
A text-based prototype. A small interactive dialogue with a frog. Made in Twine.
Reu-knight-ing!
September 2025
Role: Programmer, Writer
Platformer prototype about a knight rescuing her girlfriend from the wretched Oli Gark! Made in Godot.
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