top of page

Narrative Design

Portfolio

Projects

Puppy Crush  -  February 2026

Puppy Crush is a visual novel demo about a werewolf barista looking for romance in a supernatural version of East Philly. This game was originally created for Mini Jam 204: Cafe, and is currently being expanded into a full-length game!

As narrative designer & programmer, I am the primary vision-holder for the game, leading ideation, development, and revision. 

So far, I:
  • Wrote a 20-page branching script with tracked variables, prioritizing interactivity and immersion
  • Ideated and revised character concepts inspired by classic eldritch monsters
  • Programmed and integrated all aspects on Godot using the Dialogic plugin
  • Designed and storyboarded a comic-book style prelude
  • Wrote commissions for all original art and music
  • Reviewed script, code, art, and soundtrack to ensure cohesive game vision
image.png
image.png
image.png
phase_0.png
phase_4.png
phase_3.png
phase_2.png
phase_1.png

Below Decks  -  December 2025

Below Decks is a narrative card game about a hypnotic eldritch entity. Players embody Fateme, a desperate mother looking for a place to stay. The game was made for the Eye Jam, with the theme "Descent".

I served as narrative designer & game designer, and co-directed the game's creative vision. 

Over the course of a week, I:
  • Wrote a 45-page branching script with three unique ending sequences and over 60 unique barks in Unity
  • Designed and iterated upon the central game mechanic: a blackjack-style card game called "Below Ten", which facilitated player outcomes
  • Delivered concise feedback for card art, an evolving character portrait,  and background art over several rounds of revision
  • Ensured all bugs were eliminated by facilitating and writing QA reports for two weeks post-release

Death's Guide  -  November 2025

In Death's Guide, play as Death itself guiding recently deceased spirits along The River and towards the unknown afterlife ahead. This game was made for Jamsepticeye, with the theme "Death is an opportunity." 

I served as narrative designer, voice director, and a voice actor for Death's Guide.

In five days, I:
  • Wrote a 22-page branching script scaling three levels
  • Wrote over 20 barks to further character development during gameplay sequences
  • Directed and led five novice voice actors in voice performances tailored to them which communicate the narrative themes of the game
  • Wrote over 10 commissions for all original art and music, spearheading the game's creative direction and ensuring cohesion
  • Reviewed and gave feedback on art, music, and game mechanics
  • Ensured all bugs were eliminated by facilitating and writing QA reports for two weeks post-release
Screenshot 2025-10-20 024800.png
image.png
image.png

Other Projects

The Intergalactic
Exchange Program

February 2026

Role: Narrative Designer, Programmer

Story-based typing game about a human typist secretly living on an alien world. Built in Godot.
GEARSHIFT

January 2026

Role: Programmer

2D top-down racing game with a teleport mechanic, and two different tracks. Built in Godot in one weekend.
Reincarnation

January 2025

Role: Designer

Tarot card TTRPG about living multiple lives. Designed for group play without a GM or solo play.
Jackal & Helvin

July 2025

Role: Narrative Designer

Text-based interactive fiction. Final conversation in a main quest for a AAA science fiction game. Made in Twine.
A Walk In The Woods

March 2025

Role: Narrative Designer

A text-based prototype. A small interactive dialogue with a frog. Made in Twine.
Reu-knight-ing!

September 2025

Role: Programmer, Writer

Platformer prototype about a knight rescuing her girlfriend from the wretched Oli Gark! Made in Godot.
bottom of page